DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD8D69D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0xCEDED588) QueryInterface ID3D10Device1 (0xCEDED5E8)... Rehooking thread (device = 0xCEDED5E8) started CreateBlendState(0xCEE1C4E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xD18D20E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xD18D6468, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xD196A0A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xD196A2A8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xD196A4E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xD196A6E8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xD196A928, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xD19819A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xD1981BE8, 0, 1, 10, 5, 1, 6, 5, 1, 15) CreateSamplerState 0xD19249E8 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD19256A8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD19258A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD1926368 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD1924AE8 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD19259E8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD1924BE8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xD1925BE8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) ID3D10Device1: New Input Layout 0xD188EE68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD188EBE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD188EF68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD188F1E8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader #0 (0xD1982F98, length=1880 bytecode=0xD8E4E2F0) => default vertex shader for blur CreateVertexShader #1 (0xD19863D8, length=1232 bytecode=0xD8E4EEC0) CreatePixelShader #0 (0xD19882D8, length=1232 bytecode=0xD8E65608) CreatePixelShader #1 (0xD198A218, length=1540 bytecode=0xD8E640E8) CreateVertexShader #2 (0xD198C218, length=1144 bytecode=0xD8E4EA48) CreatePixelShader #2 (0xD198DFD8, length=584 bytecode=0xD8E63EA0) CreateVertexShader #3 (0xD198FD98, length=1140 bytecode=0xD8E4F390) CreatePixelShader #3 (0xD1991B98, length=1564 bytecode=0xD8E646F0) CreatePixelShader #4 (0xD1993B18, length=2292 bytecode=0xD8E64D10) => pixel shader for horizontal blur CreatePixelShader #5 (0xD1995C18, length=2576 bytecode=0xD8E65AD8) => pixel shader for vertical blur CreatePixelShader #6 (0xD1998D98, length=2280 bytecode=0xD1998410) CreatePixelShader #7 (0xD199AB58, length=2556 bytecode=0xD1984CD0) CreateTexture2D(width=50,height=50) called CreateTexture2D(width=135,height=390) called CreateVertexShader #4 (0xD2EBC218, length=1352 bytecode=0xD8E52430) => vertex shader for windows CreatePixelShader #8 (0xD2EBE018, length=844 bytecode=0xD8E782F0) CreateTexture2D(width=1600,height=1200) called CreatePixelShader #9 (0xD197CB58, length=916 bytecode=0xD8E728C8) => pixel shader for windows CreateVertexShader #5 (0xD1868598, length=1440 bytecode=0xD8E50D60) CreatePixelShader #10 (0xD1860D58, length=644 bytecode=0xD8E664E8) => pixel shader for coloured border CreateTexture2D(width=433,height=798) called CreateTexture2D(width=764,height=862) called CreateTexture2D(width=16,height=16) called CreateTexture2D(width=310,height=209) called CreateTexture2D(width=16,height=16) called CreateTexture2D(width=984,height=711) called CreateTexture2D(width=32,height=32) called CreateTexture2D(width=1600,height=40) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=3000,height=600) called Rehooking thread (device = 0xCEDED5E8) stopped CreateTexture2D(width=768,height=864) called CreateTexture2D(width=984,height=742) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=814,height=103) called CreateTexture2D(width=23,height=772) called CreateTexture2D(width=29,height=772) called CreateTexture2D(width=814,height=29) called DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD7F09354)... found... Hook installed Uninstalling... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xCBA01FA5)... found... Hook installed DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD8D69D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0xC3CFD568) QueryInterface ID3D10Device1 (0xC3CFD5C8)... Rehooking thread (device = 0xC3CFD5C8) started CreateBlendState(0xC3D2C4A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xC637BC68, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xC67A54A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xC67A56A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xC67A58E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xC67A5AE8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xC67A5D28, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xC67A5F28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xC67A6168, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xC67A6368, 0, 1, 10, 5, 1, 6, 5, 1, 15) CreateSamplerState 0xC3D70BA8 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D71768 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D710E8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D711E8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D71328 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D71428 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D71868 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC3D71968 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) ID3D10Device1: New Input Layout 0xC67A65A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC67A6668: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC67A68E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC67A6AA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader #0 (0xC3D28998, length=1880 bytecode=0xD8E4E2F0) => default vertex shader for blur CreateVertexShader #1 (0xC67A7058, length=1232 bytecode=0xD8E4EEC0) CreatePixelShader #0 (0xC67A9058, length=1232 bytecode=0xD8E65608) CreatePixelShader #1 (0xC67AAF18, length=1540 bytecode=0xD8E640E8) CreateVertexShader #2 (0xC67ACFD8, length=1144 bytecode=0xD8E4EA48) CreatePixelShader #2 (0xC67AEE98, length=584 bytecode=0xD8E63EA0) CreateVertexShader #3 (0xC67B0D58, length=1140 bytecode=0xD8E4F390) CreatePixelShader #3 (0xC67B3B18, length=1564 bytecode=0xD8E646F0) CreatePixelShader #4 (0xC67B5A98, length=2292 bytecode=0xD8E64D10) => pixel shader for horizontal blur CreatePixelShader #5 (0xC67B7898, length=2576 bytecode=0xD8E65AD8) => pixel shader for vertical blur CreatePixelShader #6 (0xC67B9A18, length=2280 bytecode=0xC3D2A6E0) CreatePixelShader #7 (0xC67BC1D8, length=2556 bytecode=0xC67BB740) CreateTexture2D(width=50,height=50) called CreateTexture2D(width=135,height=390) called CreateVertexShader #4 (0xC7D10058, length=1352 bytecode=0xD8E52430) => vertex shader for windows CreatePixelShader #8 (0xC7D11E58, length=844 bytecode=0xD8E782F0) CreateTexture2D(width=1600,height=1200) called CreatePixelShader #9 (0xC7D40BD8, length=916 bytecode=0xD8E728C8) => pixel shader for windows CreateVertexShader #5 (0xC63CA798, length=1440 bytecode=0xD8E50D60) CreatePixelShader #10 (0xC63D01D8, length=644 bytecode=0xD8E664E8) => pixel shader for coloured border CreateTexture2D(width=433,height=798) called CreateTexture2D(width=16,height=16) called CreateTexture2D(width=984,height=699) called CreateTexture2D(width=32,height=32) called CreateTexture2D(width=1600,height=40) called CreateTexture2D(width=24,height=27) called CreateTexture2D(width=3000,height=600) called CreateTexture2D(width=984,height=730) called Rehooking thread (device = 0xC3CFD5C8) stopped CreateTexture2D(width=16,height=19) called CreateTexture2D(width=16,height=19) called DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD8D69D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0xC684D378) QueryInterface ID3D10Device1 (0xC684D3D8)... Rehooking thread (device = 0xC684D3D8) started CreateBlendState(0xC687C2E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xC8FBA868, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xC8FBAAA8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xC9E40528, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xC9E40728, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xC9E40968, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xC9E40B68, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xC9E40DA8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xC9E40FA8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xC9E411E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) CreateSamplerState 0xC68BC028 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BB6A8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC268 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC368 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC468 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC568 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC6A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0xC68BC8A8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) ID3D10Device1: New Input Layout 0xC8FB8D28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC8FB96E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC8FB89A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC8FB9368: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader #0 (0xC9E41A58, length=1880 bytecode=0xD8E4E2F0) => default vertex shader for blur CreateVertexShader #1 (0xC9E45858, length=1232 bytecode=0xD8E4EEC0) CreatePixelShader #0 (0xC9E47618, length=1232 bytecode=0xD8E65608) CreatePixelShader #1 (0xC9E493D8, length=1540 bytecode=0xD8E640E8) CreateVertexShader #2 (0xC9E4B3D8, length=1144 bytecode=0xD8E4EA48) CreatePixelShader #2 (0xC9E4D198, length=584 bytecode=0xD8E63EA0) CreateVertexShader #3 (0xC9E4EF58, length=1140 bytecode=0xD8E4F390) CreatePixelShader #3 (0xC9E50D58, length=1564 bytecode=0xD8E646F0) CreatePixelShader #4 (0xC9E52B18, length=2292 bytecode=0xD8E64D10) => pixel shader for horizontal blur CreatePixelShader #5 (0xC9E54C18, length=2576 bytecode=0xD8E65AD8) => pixel shader for vertical blur CreatePixelShader #6 (0xC9E57D98, length=2280 bytecode=0xC9E57400) CreatePixelShader #7 (0xC9E59B58, length=2556 bytecode=0xC687A720) CreateTexture2D(width=50,height=50) called CreateTexture2D(width=135,height=390) called CreateVertexShader #4 (0xC9F7B898, length=1352 bytecode=0xD8E52430) => vertex shader for windows CreatePixelShader #8 (0xCB420118, length=844 bytecode=0xD8E782F0) CreateVertexShader #5 (0xC908A158, length=1440 bytecode=0xD8E50D60) CreatePixelShader #9 (0xC9010958, length=644 bytecode=0xD8E664E8) => pixel shader for coloured border CreateTexture2D(width=433,height=798) called CreateTexture2D(width=16,height=16) called CreateTexture2D(width=32,height=32) called CreatePixelShader #10 (0xC9012758, length=916 bytecode=0xD8E728C8) => pixel shader for windows CreateTexture2D(width=3000,height=600) called Rehooking thread (device = 0xC684D3D8) stopped CreateTexture2D(width=4,height=343) called CreateTexture2D(width=4,height=343) called CreateTexture2D(width=669,height=4) called CreateTexture2D(width=669,height=4) called CreateTexture2D(width=4,height=343) called CreateTexture2D(width=4,height=343) called CreateTexture2D(width=669,height=4) called CreateTexture2D(width=669,height=4) called Uninstalling... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD7F09354)... found... Hook installed CreateTexture2D(width=1600,height=1200) called CreateTexture2D(width=433,height=798) called CreateTexture2D(width=32,height=32) called CreateTexture2D(width=984,height=730) called CreateTexture2D(width=1600,height=40) called CreateTexture2D(width=16,height=19) called Uninstalling... dwmcore.dll handle: 0xD8CC0000 - D3D11CreateDevice (0xD7F09354)... found... Hook installed DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0xAA1E0000 - D3D11CreateDevice (0xAA289D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0x9C55D528) QueryInterface ID3D10Device1 (0x9C55D588)... Rehooking thread (device = 0x9C55D588) started CreateBlendState(0x9C58C468, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x9ECB65A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x9F081A68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x9F081CA8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x9F0AD7E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x9F0AD9E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x9F0ADC28, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x9F0ADE28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x9F0AE068, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x9F0AE268, 0, 1, 10, 5, 1, 6, 5, 1, 15) CreateSamplerState 0x9C5D2C28 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D2D68 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D14E8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D1B28 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D1F68 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D15E8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D16E8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) CreateSamplerState 0x9C5D1C68 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) ID3D10Device1: New Input Layout 0x9F0AE4A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9F0B0668: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9F0B08E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9F0B0A68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader #0 (0x9F0B0D18, length=1880 bytecode=0xAA36E2F0) => default vertex shader for blur CreateVertexShader #1 (0x9F0B6218, length=1232 bytecode=0xAA36EEC0) CreatePixelShader #0 (0x9F0B8218, length=1232 bytecode=0xAA385608) CreatePixelShader #1 (0x9F0BA218, length=1540 bytecode=0xAA3840E8) CreateVertexShader #2 (0x9F0BC318, length=1144 bytecode=0xAA36EA48) CreatePixelShader #2 (0x9F0BE198, length=584 bytecode=0xAA383EA0) CreateVertexShader #3 (0x9F0C0058, length=1140 bytecode=0xAA36F390) CreatePixelShader #3 (0x9F0C2E18, length=1564 bytecode=0xAA3846F0) CreatePixelShader #4 (0x9F0C4C18, length=2292 bytecode=0xAA384D10) => pixel shader for horizontal blur CreatePixelShader #5 (0x9F0C69D8, length=2576 bytecode=0xAA385AD8) => pixel shader for vertical blur CreatePixelShader #6 (0x9F0C9098, length=2280 bytecode=0x9F0C8710) CreatePixelShader #7 (0x9F0CB858, length=2556 bytecode=0x9F0CADD0) CreateTexture2D(width=50,height=50) called CreateTexture2D(width=135,height=390) called CreateVertexShader #4 (0xA0230118, length=1352 bytecode=0xAA372430) => vertex shader for windows CreatePixelShader #8 (0xA0231ED8, length=844 bytecode=0xAA3982F0) CreateTexture2D(width=1024,height=768) called CreatePixelShader #9 (0x9F04AD98, length=916 bytecode=0xAA3928C8) => pixel shader for windows CreateVertexShader #5 (0x9F092258, length=1440 bytecode=0xAA370D60) CreatePixelShader #10 (0x9F08C818, length=644 bytecode=0xAA3864E8) => pixel shader for coloured border CreateTexture2D(width=433,height=798) called CreateTexture2D(width=826,height=239) called CreateTexture2D(width=32,height=32) called CreateTexture2D(width=1024,height=40) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=826,height=270) called CreateTexture2D(width=2000,height=400) called Rehooking thread (device = 0x9C55D588) stopped CreateTexture2D(width=16,height=23) called CreateTexture2D(width=16,height=23) called CreateTexture2D(width=16,height=19) called CreateTexture2D(width=147,height=768) called CreateTexture2D(width=93,height=70) called CreateTexture2D(width=1024,height=768) called CreateTexture2D(width=23,height=23) called CreateTexture2D(width=429,height=140) called CreateTexture2D(width=106,height=768) called CreateTexture2D(width=453,height=140) called CreateTexture2D(width=1024,height=768) called CreateTexture2D(width=346,height=768) called CreateTexture2D(width=1024,height=768) called CreateTexture2D(width=853,height=45) called CreateTexture2D(width=22,height=575) called CreateTexture2D(width=28,height=575) called CreateTexture2D(width=853,height=28) called CreateTexture2D(width=12,height=541) called CreateTexture2D(width=735,height=12) called CreateTexture2D(width=12,height=493) called CreateTexture2D(width=421,height=12) called CreateTexture2D(width=421,height=493) called CreateTexture2D(width=735,height=541) called CreateTexture2D(width=659,height=45) called CreateTexture2D(width=16,height=16) called CreateTexture2D(width=22,height=441) called CreateTexture2D(width=28,height=441) called CreateTexture2D(width=659,height=28) called CreateTexture2D(width=159,height=26) called CreateTexture2D(width=209,height=45) called CreateTexture2D(width=113,height=25) called CreateTexture2D(width=232,height=70) called CreateTexture2D(width=168,height=55) called CreateTexture2D(width=200,height=44) called CreateVertexShader #6 (0xA0556718, length=2224 bytecode=0xAA374178) CreatePixelShader #11 (0xA0567598, length=1356 bytecode=0xAA39DB08) CreateTexture2D(width=266,height=132) called CreateTexture2D(width=1024,height=768) called CreateTexture2D(width=433,height=798) called CreateTexture2D(width=826,height=270) called CreateTexture2D(width=1024,height=40) called CreateTexture2D(width=32,height=32) called CreateTexture2D(width=168,height=55) called CreateTexture2D(width=365,height=347) called CreateTexture2D(width=360,height=342) called CreateTexture2D(width=354,height=22) called CreateTexture2D(width=876,height=45) called CreateTexture2D(width=22,height=239) called CreateTexture2D(width=28,height=239) called CreateTexture2D(width=876,height=28) called CreateTexture2D(width=123,height=26) called CreateTexture2D(width=159,height=26) called CreateTexture2D(width=624,height=83) called CreateTexture2D(width=624,height=45) called CreateTexture2D(width=168,height=70) called CreateTexture2D(width=224,height=232) called CreateTexture2D(width=229,height=237) called CreateTexture2D(width=218,height=22) called